No Man's Sky Adding Cross-Play Across PS4, Xbox One, And PC
The impressive improvements to No Man’s Sky continue, and the next big feature is a welcome one for those with friends on other platforms. Hello Games has announced plans to add cross-play to the game as part of its next update, due out on June 11.
This update will coincide with the addition of No Man’s Sky to the Xbox Game Pass library on Xbox One and PC (where a new Windows 10 version is being released). Hello explained in a blog post that it’s been secretly working on cross-play in order to “allow everyone in the community to benefit from the influx of new players that Game Pass brings.”
Cross-play support will allow for those on PS4, Xbox One, and PC to play together, a feature that required moving to “an entirely new networking architecture, with more flexibility for the future.” As detailed in the patch notes below, when you encounter other players, those who are on the same platform as you will have a platform icon to indicate as much; those on other platforms will be labeled by a controller icon.
You’ll be able to meet up with players from other platforms while in ambient multiplayer on the Space Anomaly, in space, or on planets. You can also group up with players across platforms while in-game or from the main menu.
To help facilitate the social aspects of the game, you can now quickly and easily create a group or invite a player to an existing group when you’re face to face with someone. From there, you can add players to a No Man’s Sky-specific friends list, or you can do so by using a unique code.
The June 11 update also makes some other quality-of-life improvements and other bug fixes and changes, such as re-enabling voice chat on PS4. Hello also says it’s “continuing to work hard on new content updates, large and small for the future.”
No Man’s Sky June 11 Update Patch Notes
- No Man’s Sky is now available in the Windows Store and is on Game Pass for Xbox One and Windows 10 players.
- Replaced the entire network backend, so that players can now make multiplayer connections across all platforms.
- Cross-platform groups can be created or joined in game, or from the frontend.
- Ambient multiplayer on the Space Anomaly, in space, or on planets, can now match you with players from any platform.
- Players from your own platform are identified by your platform’s icon. Players from another platform are identified by a controller icon.
No Man’s Sky Friends
- When face-to-face with another player, a quick interaction has been added to smoothly create a new group or invite new players to your existing group.
- Once in a group with a player, you can use the same interaction to quickly add them to your No Man’s Sky Friends, allowing you to quickly find and join their game again at another time.
- No Man’s Sky Friends can also be added at any time by means of a unique code.
- No Man’s Sky Friends can be managed on a new screen available from the Network Options page.
- Re-enabled Voice Chat on PS4.
- An option to automatically transcribe voice chat has been added to the Network options.
- An option to automatically translate voice chat has been added to the Network options.
- Guidance text has been added to the chat window after typing an unknown command.
- Fixed a number of instances where incorrect auto-chat messages are broadcast.
- Added a system to prevent multiple instances of the same auto-chat message being broadcast.
Quality of Life
- It is now much easier to target other players to see their names.
- Added a warning message when leaving the Anomaly while listed for a Nexus mission that has not started yet.
- Iteration Ares now sells a range of basic upgrade modules.
- Improved the feeding experience when giving bait to large creatures.
- Introduced a small number of general optimisations.
- Introduced some small improvements to load times.
VR Improvements and Bug Fixes
- Upgraded the OpenVR implementation to 1.10.30.
- Cockpit exit handles can now be grabbed both ways up.
- Added an option to show the player’s body when playing in VR.
- Camera height now reflects the height of your character in VR.
- Improved the accuracy of hand tracking in VR.
- Fixed an issue that could prevent rainbows from appearing on some platforms.
- Introduced some minor visual improvements to GTAO to improve quality and reduce smearing artefacts on moving objects.
- Introduced some improvements to the volumetric fog fading effect on planetary approach.
- Fixed an incorrect icon in multiplayer bone-collection missions.
- Fixed an issue that caused full-strength camera shake and controller vibration to be applied whenever a ship landed in multiplayer, regardless of how near that ship was.
- Fixed an issue that caused parts of the backpack to be visible in first-person mode.
- Fixed a console-only issue that caused additional, incorrect, terrain resource markers to appear near to real terrain resource deposits.
- Fixed an issue that caused a misleading “out of jump range” message when out of warp fuel in Creative mode.
- Improved the accuracy of the error message given when unable to summon your starship because you are in combat.
- Fixed an issue that prevented the Antimatter Reactor from being built on planets without atmospheres.
- Fixed an issue that caused some players to appear to bend their knees backwards when aiming at high angles.
- Fixed a stutter that could occur when summoning the Space Anomaly.
- Fixed an issue that could cause ship audio to play repeatedly in multiplayer.
- Fixed a VR issue that could make it difficult to target players who were near the Nexus.
- Fixed an issue that caused the Community Research update message to appear as soon as a player started a new Creative Mode game.
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