The Hundred Year Kingdom: Building Guide

Quick Links

  • Plains Tiles
  • Food Buildings
  • Production Buildings
  • Culture Buildings
  • Environmental Constructions
  • Legacies Explained

Buildings and other constructions are the core of The Hundred Year Kingdom. Over the century in which you have direct control over the development of an entire civilization, you'll be in charge of building what you need to acquire the three resources that the game revolves around: Food, Production, and Culture.

Whether you're building from scratch on top of a Plains tile or converting a tile's Potential into a reality, you'll need to know exactly what you're getting. You'll quickly develop specific strategies for hitting high scores and knowing the game's building roster is key to that.

The tables in this guide provide the cost of upgrading a tile into a specific building. This is not the cost of developing a Potential building – these cost more thanks to being a shortcut for certain buildings.

Plains Tiles

The most basic tile in the game is the humble Plains. This is the tile that you'll begin with on every map and is unique in that it can branch into two separate building trees – one that prioritizes Food and one that prioritizes Production.

It is impossible to build a Plains tile – the only way to get them is to establish them on Undeveloped Plains tiles or by Destroying any building that you have already developed.

In this guide, Plains is considered a Tier One tile, as it is only found as a starting point.

Food Buildings

These buildings start from the Farmland tile, which is built upon a Plains tile.

BuildingProducesUpgrades Into
Tier 2 Food Buildings
Farmland
  • 5 Food
  • Pasture
  • Farm Estate
Tier 3 Food Buildings
Pasture
  • 5 Food
  • 5 Production
  • Windmill
  • Orchard
Farm Estate
  • 10 Food
  • Water Wheel
  • Winery
Tier 4 Food Buildings
Windmill
  • 20 Production
  • Amsterdam
  • Kinderdijk
Orchard
  • 10 Food
  • 10 Production
  • Chichén Itzá
  • Cévennes
Water Wheel
  • 5 Food
  • 15 Production
  • Lighthouse of Alexandria
  • Hanging Gardens
Winery
  • 15 Food
  • 5 Production
  • Palace of Versailles
  • Saint-Émilion
Tier 5 Food Buildings
Amsterdam
  • Food = Windmills x 30
Kinderdijk
  • Production = Windmills x 30
Chichén Itzá
  • Food = Farmland Tiles x 50
Cévennes
  • Food = Orchards x 30
Lighthouse of Alexandria
  • Production = Water Wheels x 30
Hanging Gardens
  • Culture = Water Wheels x 5
Palace of Versailles
  • Production = Wineries x 30
Saint-Émilion
  • Food = Wineries x 30

Production Buildings

These buildings all originate from a Mine tile, which can be built on a Plains tile.

  • The Palace of Westminster is exclusive to Arianrhod.
  • Himeji Castle is exclusive to Amaterasu.
BuildingProducesUpgrades Into
Tier 2 Production Buildings
Mine
  • 5 Production
  • Quarry
  • Workshop
Tier 3 Production Buildings
Quarry
  • 10 Production
  • Coal Mine
  • Sand Mine
Workshop
  • 5 Food
  • 5 Production
  • Factory
  • Library
Tier 4 Production Buildings
Coal Mine
  • 20 Production
  • Pyramid
Sand Mine
  • 10 Food
  • 10 Production
  • Taj Mahal
  • Himeji Castle
Factory
  • 25 Production
  • Palace of Westminster
Library
  • 15 Production
  • 2 Culture
Tier 5 Production Buildings
Pyramid
  • Food = Quarries x 40
Taj Mahal
  • Production = Quarries x 40
Himeji Castle
  • Production = Sand Mines x (Building Level x 5)
Palace of Westminster
  • Production = Factories x (Building Level x 5)

Culture Buildings

These buildings must be developed from Potential tiles and cannot be built from Plains tiles.

  • The Colosseum is exclusive to Gaia.
  • The Ancient City of Damascus is exclusive to Inanna.
  • Cologne Cathedral is exclusive to Freyja.
BuildingProducesUpgrades Into
Tier 1 Culture Buildings
Settlement
  • 1 Culture
  • Village
Tier 2 Culture Buildings
Village
  • 2 Culture
  • Town
  • Fortress
Tier 3 Culture Buildings
Town
  • 3 Culture
  • City
  • Temple
Fortress
  • 10 Production
  • 2 Culture
  • Castle
  • Citadel
Tier 4 Culture Buildings
City
  • 10 Food
  • 3 Culture
  • Colosseum
  • Ancient City of Damascus
Temple
  • 4 Culture
  • Cologne Cathedral
Castle
  • 10 Production
  • 3 Culture
  • Forbidden City
Citadel
  • 20 Food
  • 2 Culture
  • Alhambra
  • Hagia Sophia
Tier 5 Culture Buildings
Colosseum
  • Culture = Cities x Building Level
Ancient City of Damascus
  • Culture = Sum of Culture from adjacent tiles
Cologne Cathedral
  • Culture = Temples x Building Level
Forbidden City
  • Culture = Castles x 10
Alhambra
  • Food = Citadels x 60
Hagia Sophia
  • Production = Citadels x 60

Environmental Constructions

These constructions may only be built on top of the really expensive undeveloped tiles that randomly dot the landscape at the beginning of a game. Some may be further developed into other buildings, sometimes even Legacy buildings that you could build elsewhere.

TileProducesUpgrades Into
Developed Tiles
Mountain
  • Culture = Sum of Culture from adjacent tiles / 2
  • Machi Picchu
  • Great Wall of China
Island
  • Food = Sum of Production from adjacent tiles / 2
Forest
  • Production = Sum of Production from adjacent tiles / 2
  • Angkor Wat
  • Prambanan Temple
Desert
  • Production = Sum of Food from adjacent tiles / 2
Sea
  • Food = Sum of Food from adjacent tiles / 2
  • Lighthouse of Alexandria
Ruins
  • Culture = Legacy Level
  • Hanging Gardens
Tier 5 Legacy Buildings
Machu Picchu
  • Food = Sum of Production from adjacent tiles
Great Wall of China
  • Production = Sum of Food from adjacent tiles
Angkor Wat
  • Food = Farmland x 100
Prambanan Temple
  • Production = Farmland x 100
Lighthouse of Alexandria
  • Production = Water Wheels x 30
Hanging Gardens
  • Culture = Water Wheels x 5

Legacies Explained

Legacy Buildings are special constructions that may only be built once per game. They are very powerful buildings with unique effects that seriously boost your resource intake.

  • When a Legacy's effect takes adjacent buildings into account, this only counts the tiles directly touching it. It will not include tiles at each corner.
  • When a Legacy's effect takes specific buildings into account, this counts each individual tile as a one. Leveling up a building's Legacy will not increase this number.
  • Legacies that are exclusive to certain Oracles will level up as you play with that Oracle. This will boost their effects in-game considerably.

Source: Read Full Article