Ori and the Will of the Wisps is "3x scope, scale and size" of Blind Forest
Ori and the Will of the Wisps is a massive game. So big, in fact, that the developers have been entertaining themselves by slotting the map of the original game into the new title and marvelling at how many places it'll fit.
"A lot of people completed Blind Forest in roughly eight hours, and thought that it was a positive experience," explains Daniel Smith, senior producer at Xbox Games Studios, who has been attached to the Ori projects since before the first title launched.
"But our community told us that there wasn’t a lot of draw to come back in once they'd completed the title. They just wanted more. So we took that to heart – this game is three times the size, and scope, and scale of Blind Forest."
The most noticeable aspect of this upgrade is the size: from the off, seeing your first objective appear way up in the murky blackness of an unexplored map, you know this game is massive.
"It’s absolutely enormous,' laughs Smith. "We’ve had a lot of fun actually taking the Blind Forest map and moving it around in the Unity Editor, fitting it in small portions of the world of Will of the Wisps."
From the creators of Ori and the Blind Forest – the acclaimed adventure game with more than 50 awards and nominations – comes the highly-anticipated sequel, Ori and the Will of the Wisps. Embark on an all-new adventure in a vast and exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s true destiny.
"I say 'scope' because of how deep the character progression goes this time, and the level of customisation you have when it comes to the shards.
"It’s much more Zelda-like, than anything else, this time around," nods Smith.
It makes sense as a reference, because Ori also has access to various weapons and offensive skills this time around too (we got a sword and a bow in our first few hours) and that grants players more flexibility in tackling the bosses and enemies in the game.
"In Blind Forest, you had a very linear skill tree – if you wanted something five ticks up, you had to invest in [the first four abilities in that tree]. At the rate at which you find the Shards in Will of the Wisps, you can equip them, and they play in nicely with how we’ve made the game more customisable, from a difficulty perspective."
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