Darkest Dungeon 2: Brain Of Darkness Boss Fight Guide

Quick Links

  • The Four Locks
  • Beware of Denial
  • Learning The Locks Attacks

At the end of a Denial run in Darkest Dungeon 2 (currently the only run available in early access), players will be faced with the Brain of Darkness. This monstrous foe represents the heroes' own doubts, and it restricts your party's abilities throughout the fight. Just making it to the final battle is a feat in itself, but it's not over until the Brain is defeated.

Knowing what to expect – and what you don't have to worry about – is key to defeating the game's final boss. With a strong party and a solid plan, you can achieve victory.

The Four Locks

The Brain of Darkness consists of four different targets – the Locks shackling it. Each has 75 HP, and destroying each Lock will remove abilities from the Brain's arsenal and reduce the number of attacks you have to contend with each round. The most efficient strategy is to focus on defeating one Lock at a time to reduce the overall damage you'll take over the course of the fight.

Beware of Denial

Each Lock is capable of inflicting a Denial on the entire party at the start of each round, which blocks you from using Skills and Combat Items of a specific type. The Denial is chosen randomly from among those available to the surviving Locks, so defeating a specific Lock early can help you use your party build to the best effect.

For example, if your team focuses primarily on melee attacks, try to defeat the Latch of Regret quickly so that your damage-dealers won't be neutralized.

Learning The Locks Attacks

All four Locks use between one and three of four distinct attacks. While each has access to their basic attack, Crippling Doubt, the more powerful attacks are exclusive to specific Locks. Destroying the user will remove that attack from the Brain's arsenal.

Crippling Doubt
  • All
  • Damages a single hero.
  • Inflicts Stress on the entire party.
Mental Lashes
  • Bolt of Lamentation
  • Damages a single hero.
  • Has a chance to inflict Blind and Vulnerable.
Overwhelming Anguish
  • Shackle of Despair
  • Damages a single hero.
  • Inflicts a large amount of Stress on the target.
Paralyzing Fear
  • Latch of Regret
  • Shackle of Despair
  • Inflicts Stun and Vulnerable on a single hero.

Be ready to deal with Stun, Vulnerable, and Blind throughout the fight. If your party includes the Leper, you can use his Withstand Skill to tank many of these attacks. Reflection allows him to remove Blind on his own, and Solemnity will keep him healthy and (mostly) Stress-free. This strategy takes away much of his damage-dealing potential, though, so you'll need to have another offensively-minded hero in your party to pick up the slack.

Since Solemnity heals both HP and Stress, it can be denied by two different Locks, the Padlock of Wasting and the Shackle of Despair. Make them priority targets if you intend to tank with the Leper.

Lock Traits

LockDenialWeaknessResistanceEffect When Defeated
Bolt of LamentationRanged
  • Bleed (extreme)
  • Burn (extreme)
  • Blight (moderate)
  • Buffs remaining Locks.
Latch of RegretMelee
  • Blight (extreme)
  • Burn (extreme)
  • Debuffs (moderate)
  • Bleed (extreme)
  • Stun (extreme)
  • None
Padlock of WastingHP Healing
  • Debuffs (moderate)
  • Bleed (moderate)
  • Blight (moderate)
  • Burn (moderate)
  • Stun (Moderate)
  • Heals remaining Locks for 30 HP.
  • Cannot revive destroyed Locks or bring a Lock's HP above 75..
Shackle of DespairStress Healing
  • Bleed (moderate)
  • Blight (moderate)
  • Burn (Moderate)
  • Debuffs (moderate)
  • Stun (moderate)
  • None

As you can see, you'll need to vary your tactics when dealing with each Lock. If you can afford to deal with Mental Lashes and Paralyzing Fear and don't rely too heavily on ranged attacks, consider saving the Bolt of Lamentation for last since it enhances the other Locks when it is destroyed.

Defeat the Locks in the order that makes the most sense for your party. Eliminating the Padlock of Wasting early can increase your chances, as it has a chance to prevent you from restoring HP as long as it is active. Furthermore, destroying it frees you up to inflict damage-over-time effects on the other locks, since its heal only triggers once when it is defeated.

Remember, by this point in the game you have a solid party that you know how to use effectively – otherwise, you wouldn't be facing the Brain of Darkness. Stay calm, plan your strategy, and roll with the punches. You've got this.

Source: Read Full Article