10 Mistakes Everyone Makes Playing Mass Effect Andromeda For The First Time

Mass Effect: Andromeda first came out a few years ago where it received a bit of a mixed reaction from critics and fans alike for failing to live up to expectations. With that in mind, it makes sense that some might have skipped out on Bioware’s fourth entry into the sci-fi RPG series. A few years later though, many are looking at the game in a new light with some of them hopping into the game for the first time.

With that in mind, there are a number of mistakes that first-timers can make playing the game, missing out on Andromeda’s finer details that can easily be missed. Here are 10 mistakes that everyone usually makes when playing the game for the first time.

Thinking It’s The Same As Previous Entries

While Andromeda does have a lot in common with its predecessors, there are a number of differences that separate the game from the original trilogy. The main difference though is the combat.

New to the game is jump boosters, meaning that combat is not exclusively locked to the ground anymore. There is also the fact that players can now switch between each class on the fly instead of being locked to just one. It is versatile in a lot of ways and caters to most playstyles. Mastering it is key to defeating some of the strongest enemies in the game.

Thinking The Nomad Is The Same As The Mako

Back from the first Mass Effect is a vehicle to roam around the habitable planets of the Heleus Cluster. That being the Nomad which is different from the Mako. There are plenty of upsides and downsides to these differences in which a beginner might overlook.

The Nomad for instance is much easier to control but cannot climb mountains like the Nomad. It also has no combat capabilities but can be used as cover when in a fight immediately outside of it. Being aware of the Nomad’s strengths and weaknesses is key to using it most effectively.

Not Reading Messages

It might seem silly but occasionally taking the time to read messages is pretty important in Mass Effect: Andromeda. While most are just junk or expand on character development, there are some that have to be read to start or progress a quest.

Ryder will sometimes be notified by SAM or Kallo when new messages appear but that is only some of the time. It would be best to check the message terminal on the Tempest every time your done exploring a planet to be sure nothing is missed.

Not Scanning Planets

On top of the main planets in the Heleus cluster, there are also a number of minor planets that can be checked out when in orbit of them. While it can be kind of tedious to do so, doing so will sometimes yield an anomaly.

Scanning these anomalies will sometimes yield experience, materials used in crafting or trading, and research points (more on that in a bit).

Ignoring Apex Missions

Apex missions serve as the game’s multiplayer but can also be done offline by establishing Apex strike teams to do missions. While it may seem pretty minor, succeeding in these missions can actually yield some good loot.

This loot ranges based on the difficulty of the mission. The harder the mission, the better the reward. Strike teams can be leveled up by completing these missions and will thankfully not die should they fail a mission. They will still receive experience but not get any rewards for the player.

Forgetting About Mining

Whenever a forward station is deployed, SAM will notify the player that a mining zone has been added to that section of the map. With this in mind, it is best to hit the left d-pad button while driving around in the Nomad.

Doing so will open a mining scanner to scan for materials for mining. Wait for the sensor to reach a higher level and then send in a mining drone to collect mining materials. These materials can be mined to help with crafting weapons and armor as well as upgrades for the Nomad to make it handle more efficiently.

Forgetting About Andromeda Viability Points

Andromeda Viability Points (AVP) is basically a way of tracking how viable the cluster is. By completing quests, establishing forward stations, and activating vaults, the total amount of AVP will increase. These points can be spent to bring people hoping to leave the galactic politics of the Milky Way behind for a fresh start.

These points can be spent in one of three categories. Those being science, military and mercantile. Spending these points will yield a variety of benefits from more inventory space to receiving materials at regular intervals. Getting wrapped up in the game’s characters and story can cause most to forget about this by accident.

Misunderstanding The Scanner

The scanner is introduced in the opening moments in the game as a way of figuring out just what is happening. It is easy to overlook the fact that scanning orange-highlighted items will net the player research points.

Research points are split into three categories. Milky Way points which come from scanning the technology that the Andromeda Initiative brought along, Heleus points which come from scanning Kett and Angaran tech, and Remnant points which comes from scanning Remnant tech.

Forgetting About Research And Development

After enough points are acquired, those points can be invested into research. This research lets the player research new items that can then be crafted into new items through development which is why materials are needed. It is important to note that gear is split into tiers as the player progresses. The higher the tier, the better the item and its boosts to stats.

Using R & D properly is key to avoiding constant trips to merchants and saving money in the process. R & D can be done either on the tempest or at R & D centers on planets. As for tiers, this is the reason that as players level up, a Roman numeral is next to a gear item. The world is in a way adapting subtly to Ryder getting stronger.

Not Talking To Characters

To many, the characters are the best part of Mass Effect and Andromeda is no exception to this. Talking to your squad and crew can reveal a lot about them and even trigger some quests for them, such as loyalty missions that are essential to fully leveling them up. The Tempest is not the only place to talk to people but outside of it can reveal a lot of lore about the Mass Effect universe.

Spending enough time with some characters will even give Ryder the chance to have a romantic relationship with them. First-timers that ignore this are really missing out on the heart of Mass Effect and on why the series is loved by so many.

Next: Mass Effect: How To Choose The Best Training For Your New Character

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Joseph “Joe” Metz has been a lifelong gamer and lover of video games for his whole life and wants to share that love with others. He has a bachelor’s degree in journalism from Rowan University in New Jersey. Has had Asperger’s syndrome since he was a kid and considers it a part of himself.

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